VRML animations require a computer equivalent in speed to a Pentium. If your computer is slow, we recommend that you use the non VRML version of this course.
Each animation starts with a predefined view. You can however study each animation by rotating the objects and moving your view towards or away from the objects. For example with a right mouse click over the animation, you can select the study option. Dragging the mouse over the eyes allows you to view them from behind, above etc.
Some animations allow you to place yourself inside the eye. Check your view options to see what views have been predefined. When you place yourself inside the eye, the camera coordinates become those of the eye and the camera thus rotates with the eye. This allows you to see what the eye would see. Try to shift your views in this animation.
I welcome your comments. If you think there is something that I got wrong or something that you think should be added, please let me know. When referring to a particular page, please state the title shown on the top left of your screen. My email is listed at the bottom of every page. Tutis Vilis
Copyright © 1996 Tutis Vilis and Douglas Tweed
University of Western Ontario
London Ontario Canada
Updated October 28, 2005
Comments welcome. Email to tutis.vilis@schulich.uwo.ca